![]() Unfortunately, most plugins in Fallout4 are not tagged for Bash Tags. ![]() Wrye Bash (run through MO2) detects all the plugins just fine when it's launched, but when I try to build a patch it only displays "Import Object Bounds" and "Leveled lists" in the laft panel and the Nuka World DLC and Unofficial Patch in the plugin selection panel (see screenshot). I also just noticed that a lot of the plugins appear to be in alphabetical order. This provides optimized vanilla textures, so I'd put it near the top after all the masters (*.esm *.esl with the ESM flag). For example, you have FlaconOil about midway in your load order. You might also consider reording some of these plugins. Given all the mods you have installed, I also suggest using 圎dit to check for and fix conflicts with these mods as you go. Verify you can get the vanilla game working as expected and then activate (check) five or 10 mods at a time and verify the game is still working. I'd start by deactivating (uncheck) all mods in the left pane. I also see you have Tactical Reload and I hear a lot of people say this one can be painful to get working with some gun mods. These are probably fine, but keep in mind that Sims Settlements 2 is very script heavy so you need to be careful what mods you add with it in your load order. You have Sim Settlements 2 along with a lot of Sims Settlements 2 add ons. ![]() I have noticed this my self when i run boss for fnv all fo3 plugins + fo3 mods aren't detected.I'm afraid this is going to be really difficult to pinpoint because you have 212 plugins I'm getting lost looking at the load order. Haven't used weather mods my self since FO3 and FNV share the same weather form. I myself prefer to do it myself with FNVedit, but bash tags is way faster and accurate, for example you want a mods Destruction Data to be only transfered but not the stat changes, when you put a tag on the ESPlugin, it only merges its destruction data to the merge patch/bashed : As of now when creating a bashed patch with FO3.esm & FNV.esm results in error (Warning message on Wrye Flash saying errors about bash patch FO3.esm). ![]() Whats wrong with Wrye Flash for TTW as of now is first : BOSS masterlist isn't merged with FO3 and FNV thats why bash tags should be manually added to fo3 plugins like what poopoopapa said. : How'd you do it? When I load FO3 and FNV.esm together it takes forever but its loading, along the lines below the FNVedit saying duplicates and stuff GRUP etc etc. ![]()
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